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PaidAncient Philosophy: Aristotle and His Successors
Penn introduces Aristotle’s categories, natural philosophy and ethics before comparing Epicurean and Stoic approaches to philosophical life.
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PaidPenn introduces Aristotle’s categories, natural philosophy and ethics before comparing Epicurean and Stoic approaches to philosophical life.
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PaidPenn traces early Greek philosophy into Plato’s discussions of virtue, justice, reality and goodness through a reading-intensive course.
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PaidPenn examines scientific methods, objectivity and values, asking how experiments, observations and models can support scientific knowledge.
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PaidRice develops one- and two-dimensional motion and Newton’s laws through quantitative physics problems, with algebra and trigonometry…
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PaidRice examines mechanical energy, momentum, collisions, statics and elasticity as the second course in its quantitative mechanics sequence.
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PaidRice extends mechanics to rotational motion, angular momentum and universal gravitation, building on earlier force, energy and momentum…
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PaidRice introduces electric charge, electric fields and Gauss’s law through mathematical problems in the first course of its electricity…
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PaidRice connects electric potential and capacitors with direct-current circuits, following its introduction to electric charge and fields.
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PaidStudy magnetic fields, their sources and electromagnetic induction in Rice’s intermediate electricity-and-magnetism course on Coursera.
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PaidRice concludes its electricity sequence with alternating-current circuits, impedance and Maxwell’s equations, using quantitative physics…
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PaidVirginia introduces physics through skating, falling balls, ramps, seesaws, wheels and bumper cars, connecting everyday objects with…
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PaidGeneva introduces nuclei, particles, accelerators and detectors, then examines fundamental interactions and evidence for new physical…
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PaidColorado introduces C# variables, classes and objects through Unity 2D examples, with a programming-first route into game development.
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PaidDevelop conditional logic, input handling, loops and collections in the second course of Colorado’s C# and Unity programming sequence.
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PaidColorado develops exceptions, file handling, inheritance, polymorphism and event-driven menus through intermediate C# and Unity exercises.
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PaidMichigan State introduces Unity through a 2D shooter, connecting editor concepts, gameplay scripts and the process of finishing a small…
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PaidBuild on Michigan State’s first Unity course with a 2D platformer and lessons on game worlds, storytelling, gameplay and user experience.
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PaidMichigan State’s third Unity course introduces 3D shooter development with game assets, level design, balancing, prototyping and…
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PaidDevelop a 3D platformer while studying game ideas, design documentation and business and social questions in Michigan State’s Unity…
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PaidCreate an original game concept, prototype and first playable build in Michigan State’s assessed Unity game-development capstone course.
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PaidMichigan compares XR development approaches and guides VR and AR scenes with WebXR and Unity, including accessibility, ethics and privacy.
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FreeAnthropic covers longer Claude Code sessions, permissions, hooks and repeatable automation, with a final quiz and guidance on checking…
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PaidSkillsBooster explains Claude Code setup, interface controls, coding tasks, project memory and reusable skills through a beginner-oriented…
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PaidScrimba introduces Claude Code through JavaScript projects, including calendar-app work, hooks, commands, agents and MCP-based tool…