Udemy
PaidComplete C# Unity 2D Game Development
A beginner Unity course using 2D games to introduce C#, the editor, gameplay behavior, and the process of turning scenes into playable…
University of Michigan — Michael Nebeling
Michigan compares XR development approaches and guides VR and AR scenes with WebXR and Unity, including accessibility, ethics and privacy.
Opens on the provider’s site. Check current access and certificate terms there.
This Michigan course develops a technical model of extended-reality applications before comparing tools and workflows. The syllabus covers development approaches, VR, AR and special topics, with practical scenes in WebXR or Unity. It expands the Unity directory beyond conventional games while requiring a different understanding of interaction and device capabilities.
The provider labels this intermediate. Familiarity with software development and interactive scenes will help you evaluate the examples and choose a suitable toolchain.
Supported devices, browser APIs and XR packages change. Check the course’s setup requirements and the hardware you can access before committing to a particular demonstration.
Coursera lists paid enrollment or subscription access. Check the enrollment screen for included assessments, certificate terms, trials and any financial-aid options. University authorship does not by itself confer admission, academic credit or a professional license.
Prototype one small spatial interaction and describe how it changes between a handheld AR view and VR. Include a usable fallback for a person who cannot perform the primary gesture.
This overview is based on the provider's published information, checked on . It is an editorial assessment, not a claim that we completed the resource. Time filters are approximate study ranges; projects and exercises can take longer.
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