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GameDev.tv Team and Bram Williams

Godot 4: Build an Action Combat RPG

Explore GameDev.tv’s Godot RPG course on movement, animation, enemies, statistics, navigation, inventory, interface and preserving game state.

PaidIntermediate10+ hoursEnglishCertificateGodot
Go to course

Opens on the provider’s site. Check current access and certificate terms there.

Course overview

Bram Williams and GameDev.tv connect a 3D action RPG’s movement and combat with statistics, navigation, inventory and persistent state. The longer project makes the dependencies between these systems visible. It suits learners who can use the Godot editor and want to explain how an item, enemy or level-up changes the game consistently across its interface and saved progress.

What you will learn

  • Build movement, animation and enemy behavior.
  • Connect RPG statistics with interface and inventory.
  • Explore navigation and persistent game state.

Who this suits

Learners familiar with Godot’s editor, 3D positioning and composing scenes or scripts. Intermediate is an editorial estimate based on that preparation. The listed videos total about seventeen hours and thirty-one minutes.

Before you enroll

Use a separate practice project and keep a working copy before changing scripts or scenes. Godot releases can change APIs and editor behavior, so match the demonstrated version with your installation. Check licenses for any downloaded art, audio or other assets before distributing a game. Finishing a guided project is a starting point for further design, testing and independent development rather than a promise of commercial success.

Udemy offers paid purchase or subscription access depending on the current course and region. Paid teaching courses provide completion certificates under Udemy’s policy. Check current access terms and any separate software or material costs before enrolling.

Put it into practice

Add a fictional item that changes one character statistic. Check its inventory display, combat effect and saved state, then explain how the game avoids applying the bonus twice after loading.

Source and review

This overview is based on the provider's published information, checked on . It is an editorial assessment, not a claim that we completed the resource. Time filters are approximate study ranges; projects and exercises can take longer.

Where a formal level is unavailable, the level filter is an editorial estimate based on the published audience and requirements. Duration filters reflect the listed video time; exercises and independent practice can take longer.

View the curriculum and current access options at Udemy.

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Supporting provider sources

At a glance

Provider
Udemy
Learning format
Course
Price
Paid
Level
Intermediate
Study time (approx.)
10+ hours
Language
English
Certificate
Available; check provider terms
Created by
GameDev.tv Team and Bram Williams
Category
Godot
Page updated
12 Oct 2026